| 06 September 2012
Yesterday, I began reading up on how to MOD one of my favorite Roguelikes, Dungeons of Dredmor. Now, I'm not new to the games industry. I've been in this POS for 10 damn years, working in QA, Production, Project Management, and now Game Design. All that said, I definitely don't feel like I know all that much about my own business, certainly not with respect to the ridiculous amounts there is to know.
So, I'm trying to get myself into the spirit of learning new things. I've never officially been a modder, though I've always enjoyed tinkering around with ideas on paper. Thankfully, Steam has made this process a bit more approachable by supporting mods within its community. And now I, too, can make Dredmor mods in the comfort of my own home.
Day 1 was a bit of a failure. I got to dedicate only half the time I wanted but I did get a good start on things. I've been working my way through their wiki tutorials. It's all XML, so not terribly outside of my comfort zone.
More to come.




